Legostar Galactica

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PostPosted: Sat Jun 19, 2010 10:49 am 
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Ensign
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I won't take credit for this idea because someone in Star Pirates suggested it in the shoutbox yesterday, but what about a comic about having to do a captcha or multiple captchas?

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PostPosted: Sat Jun 19, 2010 2:17 pm 
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Blockhead wrote:
I won't take credit for this idea because someone in Star Pirates suggested it in the shoutbox yesterday, but what about a comic about having to do a captcha or multiple captchas?


I like that, I could work that in somewhere.

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PostPosted: Wed Dec 15, 2010 10:34 pm 
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I just came up with this idea but how about their ship runs out of fuel and they have to wait forever for the fuel to trickle in. After all, I'm always waiting forever for that. You'd think they could make it go in faster the higher your level is.


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PostPosted: Thu Dec 16, 2010 12:12 am 
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Hawkclaw wrote:
I just came up with this idea but how about their ship runs out of fuel and they have to wait forever for the fuel to trickle in. After all, I'm always waiting forever for that. You'd think they could make it go in faster the higher your level is.


I like it! Plus that's the kinda joke that could drag on.

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PostPosted: Thu Dec 16, 2010 7:16 pm 
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Glad you like it! I can't wait to read more! I just got done reading all the way through the archives (and in only 6 weeks at that!)


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PostPosted: Mon Jan 02, 2012 3:01 am 
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The game is fun and interesting but there seem to be some dead ends and loose flaps. The jobs and tasks was interesting and could lead to an fun scavenger hunt between stations as you search for parts, tasks, and people in each station to complete the jobs but it ends just as it starts to get interesting. The loose flap that drives me crazy is the interstellar conditions (i.e. solar flares, white outs, etc.). I see the messages anouncing when it happens but WHAT DOES IT MEAN and HOW DOES IT EFFECT the game?

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